#ifndef _SIMPLE_PIG_H
#define _SIMPLE_PIG_H

#include "TexturedEntity.h"

class SimplePig : public TexturedEntity
{
public:
    SimplePig(void);
    SimplePig(boost::shared_ptr<Scene>, const Vector3& position, const Dimension& size);
    virtual ~SimplePig(void);

private:
    void onPrepare(float dT);
    bool onInitialize();
    void onDestroy(void);

};

#endif
